Werewolves are said to be humans with the ability to shapeshift into a wolf or therianthropic hybrid wolf-like creature.
Werewolves in Drannor are either born with the affliction, have been turned via bite using blood magic or cursed.
Appearance:
Werewolves, in their human forms look a lot like humans with the exception of their eyes, which glow much like that of a vampires, though are usually a normal hue.
Direwolf form- lycans would appear as a wolf, but larger, typically only a head taller than most of the wolves.
Warform- a large, muscular creature that looks a cross between human and wolf.
History of Werewolves: The Werewolve's history is very much connected to the Vampires.
With the creation of vampires, the god Anubi (in other realm reality is known as Anubis), created the creature to safe guard other humans from succumbing to the vampire strain.
They were meant as protectors of the humans. But it is not known of a racial war between the Werewolves and vampires, unless the creatures are aware of the ancient lore, but given that they followed the strain of vampires about the realms their lore was lost as well .
Typically Werewolves only live a few hundred years, usually 500 or so.
Werewolves FAQ:
Werewolves in Drannor are not required to join a pack, but players must remember that those not in any pack may not be allowed in the forest to hunt.
Werewolves are not allowed to wield or speak in their wolf or war forms.
Werewolves normally hunt in the werewolf part of the woods (which is nearest to the farm) or fae claimed woods. IC it is normally taboo for werewolves to set foot in the fae parts of the forest, but it is not entirely possible.
Once a character has shifted for the first time into a beast form, it is forever a werewolf and able to shift at will.
The Carrier form for Werewolves is Human and human only. Before a Werewolve's first shift there is a vast possibly to become anything character wise, with the exception of Vampires. After the first shift ( normally done by garou at the age of 13) Werewolves are unable to be anything other than Werewolf, unless they parish.
Werewolves are immune to vampire blood and cannot be changed into a Vampire.
Werewolves have two types
Garou- who's blood is directly from the line of the original Werewolves, these are creatures who are born into the race.
Lycanthrope are those created by garous via bite or scratch or by curse.
Werewolves in Society:
Werewolves live much like humans do, unless the full moon is out, they must shift, one is not sure why, as lore does not say, but it is rumored that a vampire's power of persuasion is stronger then.
Racial Abilities:
Strengths-
Guide Of the Spirit- A werewolf may project his spirit into the natural world through a form of meditation or ritual. This will leave the werewolf exhausted and he can not perform the action again for at least two days if done for a long period of time.
Unnatural Healing- A werewolf injured by normal means can heal 5x the rate of a normal human being. If said werewolf is injured by silver, or magic, they will heal at the rate of a normal human.
Atonement of the Beast- One has earned the trust of the wolf inside, thus during full moons they are not forced to change.
Sense the Lych- Some werewolf have the ability to detect the undead, vampires, and those possessed by demons.
----
Weaknesses:
High-Frequency Noise - The effect of high-pitched noises can range from irritating, to deafening, to dangerously incapacitating - depending upon their intensity. High frequency noises at extreme amplitudes can rupture ear drums and cause severe damage - leading to temporary loss of hearing and vertigo.
High Metabolism - Though not a direct weakness,werewolf require large intakes of food to function at peak levels. Protein is the primary necessity, required for the near-constant cellular regeneration that takes place during transformations and healing. Though werewolves can survive without food longer than humans, the diminishing effects on muscle mass and energy can be just as drastic.
Scent - Werewolves maintain their unique scent even when in human form. Though meaningless to other humans, this does make it more difficult for werewolves to blend in as 'human' when among others with keen olfactory senses.
Wolfsbane - a plant created by T'acito to ward off the werewolves from places Vampire clans reside.
Note from the admins: If there is any information that is not included that you feel needs to be added, let an admin know or submit a request VIA the forum.
Werewolves in Drannor are either born with the affliction, have been turned via bite using blood magic or cursed.
Appearance:
Werewolves, in their human forms look a lot like humans with the exception of their eyes, which glow much like that of a vampires, though are usually a normal hue.
Direwolf form- lycans would appear as a wolf, but larger, typically only a head taller than most of the wolves.
Warform- a large, muscular creature that looks a cross between human and wolf.
History of Werewolves: The Werewolve's history is very much connected to the Vampires.
With the creation of vampires, the god Anubi (in other realm reality is known as Anubis), created the creature to safe guard other humans from succumbing to the vampire strain.
They were meant as protectors of the humans. But it is not known of a racial war between the Werewolves and vampires, unless the creatures are aware of the ancient lore, but given that they followed the strain of vampires about the realms their lore was lost as well .
Typically Werewolves only live a few hundred years, usually 500 or so.
Werewolves FAQ:
Werewolves in Drannor are not required to join a pack, but players must remember that those not in any pack may not be allowed in the forest to hunt.
Werewolves are not allowed to wield or speak in their wolf or war forms.
Werewolves normally hunt in the werewolf part of the woods (which is nearest to the farm) or fae claimed woods. IC it is normally taboo for werewolves to set foot in the fae parts of the forest, but it is not entirely possible.
Once a character has shifted for the first time into a beast form, it is forever a werewolf and able to shift at will.
The Carrier form for Werewolves is Human and human only. Before a Werewolve's first shift there is a vast possibly to become anything character wise, with the exception of Vampires. After the first shift ( normally done by garou at the age of 13) Werewolves are unable to be anything other than Werewolf, unless they parish.
Werewolves are immune to vampire blood and cannot be changed into a Vampire.
Werewolves have two types
Garou- who's blood is directly from the line of the original Werewolves, these are creatures who are born into the race.
Lycanthrope are those created by garous via bite or scratch or by curse.
Werewolves in Society:
Werewolves live much like humans do, unless the full moon is out, they must shift, one is not sure why, as lore does not say, but it is rumored that a vampire's power of persuasion is stronger then.
Racial Abilities:
Strengths-
Guide Of the Spirit- A werewolf may project his spirit into the natural world through a form of meditation or ritual. This will leave the werewolf exhausted and he can not perform the action again for at least two days if done for a long period of time.
Unnatural Healing- A werewolf injured by normal means can heal 5x the rate of a normal human being. If said werewolf is injured by silver, or magic, they will heal at the rate of a normal human.
Atonement of the Beast- One has earned the trust of the wolf inside, thus during full moons they are not forced to change.
Sense the Lych- Some werewolf have the ability to detect the undead, vampires, and those possessed by demons.
----
Weaknesses:
High-Frequency Noise - The effect of high-pitched noises can range from irritating, to deafening, to dangerously incapacitating - depending upon their intensity. High frequency noises at extreme amplitudes can rupture ear drums and cause severe damage - leading to temporary loss of hearing and vertigo.
High Metabolism - Though not a direct weakness,werewolf require large intakes of food to function at peak levels. Protein is the primary necessity, required for the near-constant cellular regeneration that takes place during transformations and healing. Though werewolves can survive without food longer than humans, the diminishing effects on muscle mass and energy can be just as drastic.
Scent - Werewolves maintain their unique scent even when in human form. Though meaningless to other humans, this does make it more difficult for werewolves to blend in as 'human' when among others with keen olfactory senses.
Wolfsbane - a plant created by T'acito to ward off the werewolves from places Vampire clans reside.
Note from the admins: If there is any information that is not included that you feel needs to be added, let an admin know or submit a request VIA the forum.