Avygs (Ah-vah-gees)
(This is a creation of pet fhang, so there is no set lore to go by other than the information below. Please keep in mind that the information will change to adhere to some sims rules)
Origin: Unknown. The original Clan were rumored to have based from "J'Kinoya" which is realm none are allowed to enter unless sucked in by force.
The current clan however, had found themselves in the realm two centuries ago, after they had "Developed"
Appearance: Silver skin, blue hair , Yellow eyes w/ no whites, single black horn that seems placed above a jewel dead center of the head (See culture), elf-like ears, tall, slender and very Asian-like in appearance.
Life span: 300 years for bruisers , 500 for commons, 700 uppers , 800 years for the Imperator , 1000 years for Shaman.
Children develop in human years and develop into complete maturity (or are able to fully mate) at age 18-19.
Adult hood 18-300
One would appear in their prime in these years, aging slowly, appearing about the human age of 50 by the end of their 300th year
Elder- 300-400 (depending on the race category) Like with any human type of aging these would appear elderly
Ancient- 400+ These are the oldest of the old and would appear nearly walking corpse-like ( unless magicked into youth)
Information: Avygs are a race produced by years of selective mating to bring upon traits that were attractive among the original clan's culture, three centuries of mating which have brought upon the Avygs' current appearance. None of the current -developed- race are over 300 years old, even for the shaman. No current half-races exist at the current time. No one is sure what the Avyg race were at the beginning but some rumor that they are a mixture of demon, fae and unicorn.
Alignment- True Neutral to Chaotic Evil
Abilities: Telepathy- This is mostly used to communicate with one another, it is EXTREMELY rare for Avygs to communicate telepathically with other races, which is why they resort to speech most of the time, which is sort of a broken common.
Telekinesis -Though this is normally a strong power among other races, this is not true when it comes Avygs. They are only capable of lifting objects half their own weight w/ their telekinesis.
Strength- Avygs are twice as strong as normal humans.
Both sexes are able to lift a male human over their head and toss them a bit of a distance away (2m). This skill is only brought on by basking in the moonlight for an entire night. This process is done by absorbing it through the silver skin, which has a reflective quality.
Communication with animals- Avygs can communicate with nearly all of the common animals, even some uncommon (such as Dragons and unicorns). This is usually a blessing and a curse to the Avygs, depending on the skill level of the communicator
Culture: At the age of 12, when the children have been sorted into what group they would be best by the Imperator. At the age of 18 they are given their jewel (implanted by the imperator), which symbolizes that they are no longer children.
Bruisers (the fighting clansmen) -are the warrior types that protect the clan. These are both female and male.
Appearance- hair would be gathered in some sort of braided style, tattoos.
Why do Bruisers live a short life compared to the others? At the age of 300 they are not considered usual anymore. It is tradition that they are to take their own lives and are seen as heros for their sacrifice.
Commons ( the gathering clansmen)- are the hunter/gather types who are responsible for feeding the clan and assuring that it is run smoothly.
Appearance- Unbraided, long hair, white markings about the face in some fashion ( possibly painted on or tattooed on).
Lifespan? The reason why Commons live no longer than 500 years is they are not sustained by magicks like the upper clansman are.
Uppers ( the robed clansmen) are the advisors and direct blood lines of the Imperator or past Imperators.
Appearance- normally any high-status hairstyle in the human culture would be found on them, they are usually adorned in fine silks and robes.
700 years? Given that most of them are needed to carry on the line if the current Imperator is killed or to advise the next they are given the potion of sustainability (given by the shaman) to extend their lives, but given the effects of the potion, they are taken off and eventually die.
Aging process would be the same, but is halted when the person appears "elder" ( which is when the potion is given).
Imperator ( the supreme clansman) is the leader of the clan, it is normally headed by a male Upper that is of royal blood line lineage.
(( This character is a npc))
Appearance- Portly, bald, draped in a white robe with a golden crown on his head.
800 years? It is the same for the Imperator as it is with the robed clansmen they are needed to produce a royal bloodline so they are often needed longer than the robed.
Aging process is halted at maturity until the Imperator no longer has quality of life.
Shaman- A medicine woman of the clan, normally responsible for spells, potions and medicine. Only once a Millennia one is created, but it normally due to an unholy union between the Imperator and Shaman to produce an offspring.
Appearance- Would appear a mixture of all the social classes within the clan, though would have white pupils instead of yellow. Would appear a young woman the entirety of her lifespan.
1000? None are sure why the Shaman live for a Millennium or stay young for their lifespan, but are said to be a witched reincarnation of the last Shaman.
Potion of sustainability- Given to Robed clansman and the Imperator to extend their lives.
Effects and progression:
On Robed clansmen- Because this is given to the uppers at the age of 500, the effects are not as severe as they would be on the Imperator. After the age of 600, the robed ones would appear as walking, mummified corpses of such that exude a horrible smell, as if to be rotten from the inside. Which, is the case. None of the robed ones internal organs are functioning. In essence, they are fully aware zombies.
On the Imperator- It is given to the Imperator at maturity after he is fattened up (for good reason, which is to slow the rotting effects on his insides)
At the age of 100, the Imperator would have lost the luster in his eyes and would smell rotten as the potion begins its effects.
Beautiful on the outside, ugly on the inside, the clans people say.
After the age of 500, the Imperator is no longer able to move at all, though he is still expected to reproduce with young robed clanswomen ( this is normally done in a way that is done in breeding farm) while the Imperator is conscious.
At the age of 600, the Imperator is no longer able to speak or move, he is in a sort of conscious death until the age of 800, where he dies from the potions long process.
(This is a creation of pet fhang, so there is no set lore to go by other than the information below. Please keep in mind that the information will change to adhere to some sims rules)
Origin: Unknown. The original Clan were rumored to have based from "J'Kinoya" which is realm none are allowed to enter unless sucked in by force.
The current clan however, had found themselves in the realm two centuries ago, after they had "Developed"
Appearance: Silver skin, blue hair , Yellow eyes w/ no whites, single black horn that seems placed above a jewel dead center of the head (See culture), elf-like ears, tall, slender and very Asian-like in appearance.
Life span: 300 years for bruisers , 500 for commons, 700 uppers , 800 years for the Imperator , 1000 years for Shaman.
Children develop in human years and develop into complete maturity (or are able to fully mate) at age 18-19.
Adult hood 18-300
One would appear in their prime in these years, aging slowly, appearing about the human age of 50 by the end of their 300th year
Elder- 300-400 (depending on the race category) Like with any human type of aging these would appear elderly
Ancient- 400+ These are the oldest of the old and would appear nearly walking corpse-like ( unless magicked into youth)
Information: Avygs are a race produced by years of selective mating to bring upon traits that were attractive among the original clan's culture, three centuries of mating which have brought upon the Avygs' current appearance. None of the current -developed- race are over 300 years old, even for the shaman. No current half-races exist at the current time. No one is sure what the Avyg race were at the beginning but some rumor that they are a mixture of demon, fae and unicorn.
Alignment- True Neutral to Chaotic Evil
Abilities: Telepathy- This is mostly used to communicate with one another, it is EXTREMELY rare for Avygs to communicate telepathically with other races, which is why they resort to speech most of the time, which is sort of a broken common.
Telekinesis -Though this is normally a strong power among other races, this is not true when it comes Avygs. They are only capable of lifting objects half their own weight w/ their telekinesis.
Strength- Avygs are twice as strong as normal humans.
Both sexes are able to lift a male human over their head and toss them a bit of a distance away (2m). This skill is only brought on by basking in the moonlight for an entire night. This process is done by absorbing it through the silver skin, which has a reflective quality.
Communication with animals- Avygs can communicate with nearly all of the common animals, even some uncommon (such as Dragons and unicorns). This is usually a blessing and a curse to the Avygs, depending on the skill level of the communicator
Culture: At the age of 12, when the children have been sorted into what group they would be best by the Imperator. At the age of 18 they are given their jewel (implanted by the imperator), which symbolizes that they are no longer children.
Bruisers (the fighting clansmen) -are the warrior types that protect the clan. These are both female and male.
Appearance- hair would be gathered in some sort of braided style, tattoos.
Why do Bruisers live a short life compared to the others? At the age of 300 they are not considered usual anymore. It is tradition that they are to take their own lives and are seen as heros for their sacrifice.
Commons ( the gathering clansmen)- are the hunter/gather types who are responsible for feeding the clan and assuring that it is run smoothly.
Appearance- Unbraided, long hair, white markings about the face in some fashion ( possibly painted on or tattooed on).
Lifespan? The reason why Commons live no longer than 500 years is they are not sustained by magicks like the upper clansman are.
Uppers ( the robed clansmen) are the advisors and direct blood lines of the Imperator or past Imperators.
Appearance- normally any high-status hairstyle in the human culture would be found on them, they are usually adorned in fine silks and robes.
700 years? Given that most of them are needed to carry on the line if the current Imperator is killed or to advise the next they are given the potion of sustainability (given by the shaman) to extend their lives, but given the effects of the potion, they are taken off and eventually die.
Aging process would be the same, but is halted when the person appears "elder" ( which is when the potion is given).
Imperator ( the supreme clansman) is the leader of the clan, it is normally headed by a male Upper that is of royal blood line lineage.
(( This character is a npc))
Appearance- Portly, bald, draped in a white robe with a golden crown on his head.
800 years? It is the same for the Imperator as it is with the robed clansmen they are needed to produce a royal bloodline so they are often needed longer than the robed.
Aging process is halted at maturity until the Imperator no longer has quality of life.
Shaman- A medicine woman of the clan, normally responsible for spells, potions and medicine. Only once a Millennia one is created, but it normally due to an unholy union between the Imperator and Shaman to produce an offspring.
Appearance- Would appear a mixture of all the social classes within the clan, though would have white pupils instead of yellow. Would appear a young woman the entirety of her lifespan.
1000? None are sure why the Shaman live for a Millennium or stay young for their lifespan, but are said to be a witched reincarnation of the last Shaman.
Potion of sustainability- Given to Robed clansman and the Imperator to extend their lives.
Effects and progression:
On Robed clansmen- Because this is given to the uppers at the age of 500, the effects are not as severe as they would be on the Imperator. After the age of 600, the robed ones would appear as walking, mummified corpses of such that exude a horrible smell, as if to be rotten from the inside. Which, is the case. None of the robed ones internal organs are functioning. In essence, they are fully aware zombies.
On the Imperator- It is given to the Imperator at maturity after he is fattened up (for good reason, which is to slow the rotting effects on his insides)
At the age of 100, the Imperator would have lost the luster in his eyes and would smell rotten as the potion begins its effects.
Beautiful on the outside, ugly on the inside, the clans people say.
After the age of 500, the Imperator is no longer able to move at all, though he is still expected to reproduce with young robed clanswomen ( this is normally done in a way that is done in breeding farm) while the Imperator is conscious.
At the age of 600, the Imperator is no longer able to speak or move, he is in a sort of conscious death until the age of 800, where he dies from the potions long process.